3/10/2024 0 Comments Call of duty ww2 zombiesOnce you've paid him, he'll mention knocking on his door 3 times. You'll have to drop them by pressing Left on your D-Pad. You'll find the Smuggler there, who you will have to give jolts to until he is happy. GET THE SMUGGLER JOLTS AND SMUGGLER'S BATĪfter giving the Smuggler the weapon he wanted, complete 2 rounds and go to the Cabaret entrance on Main Street. You'll find another GAS tile on the ground before the stairs leading to the Cabaret, which can only be opened by killing a Bomber zombie and blowing him up on top of it. You'll find that a map will appear on the backdrop, which will be important for later on. Shoot it with the Wunderbuss to charge it. Take it, then place both the painting and the reel into the projector. Once you've given him the gun, you'll be finished with the first trade. You can give him the guns by interacting with him. Any of the mounted guns in the map will be possible, but he'll only accept one. Once it's opened, you'll find the Smuggler, and in order to successfully trade with him you'll have to give him a random bullet based weapon until he accepts your trade. Inputting the cash register coordinates will summon the Smuggler, who you can find in the Plaza near the Cabaret entrance, beside the guitar. You'll find a GAS tile there, which you will have to throw a grenade on top of in order to open. Input them into the radio on Main Street and you will call the Smuggler. Inside of it will be some coordinates you need to memorize on the bottom of the tray. Using the Wunderbuss, go down to the Apartment crafting table where you made the weapon and shoot the cash register found inside. In order to get to the final anchor, we need to get three weapons and charge them: the Smuggler's Bat, the Dancer's Dagger, and the Nazi Axe. We will get the bat first, the dagger next, and the axe last. Once it has, go to the other areas and shoot those anchors until they turn green as well. There will be 3 you need to charge now in the following locations: the Plaza, the Museum, and the Destroyed Building.įirst, shoot the the Plaza anchor with the Wunderbuss until it turns green. Now that you have the Wunderbuss, you can charge the anchors on the map to continue the walkthrough. To open the doors again, just fire the Wunderbuss into glowing blue battery. Once you have done that, interact with the crafting station and you'll get the Wunderbuss! Once you've gotten both of those, go to the Apartment basement near the Underbelly, interact with the glowing blue battery to put in the wunderbattery to open the doors, then take it once you're inside to close the doors. To get a wunderbattery, search either the first floor on the ground to the right of the pickaxe or to the right of the perk machine on the second floor in the Museum or the second floor balcony of the Cabaret for the battery. The Spiked Bat on Main Street near the radio is a good melee weapon for this. You can do this by killing an enhanced zombie that has a wunderbolt in it with a special melee attack. You need to do this for the Pack-a-Punch, but also, you'll need it later on for the walkthrough.įirst, you need to get a wunderbolt. Now that zombies are getting charged with wunderbolts, you can use these in order to build the Wunderbuss. This will summon the airship, as well as causing zombies to be enhanced with wunderbolts. You'll find a locked box glowing red that will contain the flares, which you can open by shooting the lock and then activating the flares by doing a melee attack. The flares can be found in the Plaza, near the first floor Museum door. In order to do this, you need to use flares to alert the airship to get to your location. If you did it right, you'll get a pop-up and hear a message. Now go back to the radio, interact (press Square/X) with it, and then roll both analog sticks in order to set your frequencies to the values you got from above. Then, look back to the poster with all the codes and regions, find the region that is marked on the map, and then match your letters and numbers from the radio to the letters and numbers on the poster.įor example, if your radio listed RS-0, you would set your frequency to 50.2 and 70.2. Memorize the region that has a red marker in it on the map. Now go to the Church, and look at the maps and posters to the right of the Mystery Box location there.
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